Build Android App Bundle file (aab) from Unity 2019.2.Ģ.2. Also there are some test files in StreamingAssets folder.Ģ.1. Sample project is just a new project created in Unity 2019.2 with ILL2CPP and ARM64 enabled for Android. How we can reproduce it using the example you attached We checked all SteamingAssets files in our app and concluded that this issue takes place only for files that have uppercase letters in their path (relative to StreamingAssets).Ģ. So we get APK sample based on the uploaded aab and found out that these files are stored compressed (using HEX-editor on APK).
Our app loads these files directly as byte sequence assuming that they are stored uncompressed inside APK. Then we noticed the problem that some StreamingAssets files are not loaded during runtime. We uploaded Android App Bundle (aab) to Google Play which was build with 'Build App Bundle (Google Play)' option enabled in Unity (2019.2).